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Tried to use this package, but setup documentation was scarce. Ideally looking for details on how to set this up with a new yarn workspace. Things that are currently not clear:
* Exactly which proj…
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In my (MST) app I have encountered the need to be able to cancel flow actions. Does mobx-keystone support this or could it easily support it?
There's a longstanding MST PR with discussion about it …
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### Description
Traceback (most recent call last):
File "/Users/work/Downloads/kotaemon-app/scripts/serve_local.py", line 6, in
from decouple import config
ModuleNotFoundError: No module …
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### Description
I have downloaded the 0.6.6 release source code and copied to the folder. Execute with python app.py so it starts the setup, when I select the open ai model and introduce my token and…
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### Description
I am working with the Graphrag system and encountered an issue where the create_final_nodes.parquet file is not being generated during the workflow execution. The process for create_b…
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### Reference Issues
_No response_
### Summary
instructions for using gguf locally for both embeddings and model.
### Basic Example
I tried to get this setup to work with text-generation-webui op…
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For example:
in the game Spelunky, the left joystick does not work correctly the "right direction" and the "up direction". However on the D-pad it works perfectly.
In the Gravity Rush game, t…
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As the title says, Native resolution for PSP games. (960x544). PSP games are limited to half the vita's native resolution, so they don't exactly look great. The feasibility has already been discussed …
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### Description
I followed the steps to install Kotaemon in Linux (simply running `bash run_linux.sh`), I asked to run the web interface after the installation and I even tried again launching the sc…
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Some 2D pixel art games lack an native bilinear scaling system inside the game code to fill the entire screen properly without pixel-distortion. That happens because most of the times the mobile phone…