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Hi Previous Version it can draw overlay over the pathTraced Scene like code below
(ex. area light example that use TransformControls in past)
```
renderer.autoClear = false;
quad.render(renderer…
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checks:
- stars > 10
- not archived
- has `package.json`
- has `package-lock.json`
- hasn't `yarn.lock`
- hasn't `pnpm-lock.yaml`
- `package-lock.json` was updated less than 6 months ago
- is …
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**Describe the bug**
This new assets renders incorrectly:
https://github.com/KhronosGroup/glTF-Sample-Assets/pull/123
https://github.com/KhronosGroup/glTF-Sample-Assets/blob/e51c108880863…
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On high-end graphics cards, a bottleneck is the 60fps cap. As part of the "more abstractions", it would be good to have an option to adjust the number of samples calculated per frame. This could then …
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Code demo
```
const l = new Bezier({
x: -3, y: 0, z: 0
}, { x: 2, y: 0, z: 0 }, { x: 3, y: 0, z: 0 })
const lineGeometry = new LineGeometry()
const ps = l.getLUT(10).f…
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**Describe the bug**
Any example just renders one frame, or mostly none at all, then freezes the browser for a 5-8 seconds, after which the WebGL context is lost.
**Expected behavior**
It sho…
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Since the README is long it might be useful to have a simple index, so every time someone needs a component, for example, doesn't need to scroll
As I'm new here, I come with something like:
![im…
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**Describe the bug**
It seems that Dynamic scene generation is not working on Mac M1/M2 & Safari, Firefox
[__Skinned Geometry__](https://gkjohnson.github.io/three-gpu-pathtracer/example/bund…
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for example https://gkjohnson.github.io/three-gpu-pathtracer/example/bundle/index.html#Octopus%20Tea
On safari desktop you can navigate
On Safari mobile, you can't navigate
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Perhaps due to non MIS rays?