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Related: (https://github.com/RayTracing/raytracing.github.io/issues/804)
In the BVH code, the leaf nodes aren't placed in an AABB containing just one object when `object_span==2`. For the case of r…
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If I'm understanding everything correctly, this would allow us to pass in massive buffers that are filled with vertex data. This would unlock using massive open world maps with ammo js! As of now, I r…
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Hello,
I've been learning how THREE-CSGMesh works in an attempt to improve the performance when dealing with a large number of objects.
As an example, making 14 holes in a plate/cube (as shown bel…
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I am trying to open a gltf model having thousands of meshes and 50-60 textures in it. The GLTF_Model_Viewer.html is able to render all the meshes but the textures applied to them is not visible. Is th…
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Hi i'm very new with Github, and maybe i'm very unexperiment with it but, i read the Readme file of course and i did not find how to add the ray-traced path into an existing project? like short steps …
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Hi
I am trying to load animations but getting below errors. Our app uses three-133 so I tried forking the repo and updating three version to 133 and 137. Tried calling models from imported Three, as …
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Hi, sorry for adding this as an issue, it is actually more of a question (but I did not find any other support channel).
Essentially, what I have is a data structure (a multi-level grid) which I want…
chhtz updated
7 years ago
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When trying to use the pathtracer to render a scene that includes many meshes (mostly boxes) with internal and face materials, the tracer seems to use the wrong materials (images below). Curiously…
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Hello!
I would like to use this THREE.js-PathTracing-Renderer to render the 3D version of Freeciv:
https://www.freecivx.net/
https://github.com/freecivx/freecivx
How should I go about upgradin…
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How would one apply physics on animated model such as collision, impulse etc.? I can't find anything on a subject in google.