-
```
What steps will reproduce the problem?
1. first open the tmx map in init function
2. secone debug step by step,can open tmx and load layers,then goto the scene
function in CCLayer Class;
3. when…
-
Generating an isometric map with tiled and exporting it. Loading of the tiled map file and adding itself as a component shows the expected result. However, using the TileProcessor.processTileType and …
tviel updated
2 months ago
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https://github.com/nielsmh recommended going with a binary tilemaps, and I personally don't know of any.
Pros:
- Once implemented, it's easier to make a custom map editor
- Tiled is no longer fr…
-
```
What steps will reproduce the problem?
1. first open the tmx map in init function
2. secone debug step by step,can open tmx and load layers,then goto the scene
function in CCLayer Class;
3. when…
-
sorry, no PR but the code is 99% there: https://gist.github.com/oberhamsi/4006869 and at least one guy (not me) used it :)
the docs sum up well how the convention works: "Each tile can hold a "block"…
-
What steps will reproduce the problem?
1. first open the tmx map in init function
2. secone debug step by step,can open tmx and load layers,then goto the scene function in CCLayer Class;
3. when fini…
-
As Tiled supports animated tiles, it would be nice to have this supported in cocos.
I've been trying to work on adding this to the load_tmx() function myself by stepping through the relevant tags i…
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The TMX format supports layers consisting of an image, which apparently Cocos doesn't support yet. This is useful for specifying backdrops (for example).
Ideally, this would include support for:
…
-
```
What steps will reproduce the problem?
1. first open the tmx map in init function
2. secone debug step by step,can open tmx and load layers,then goto the scene
function in CCLayer Class;
3. when…
-
```
What steps will reproduce the problem?
1. first open the tmx map in init function
2. secone debug step by step,can open tmx and load layers,then goto the scene
function in CCLayer Class;
3. when…