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I'm finding on some files generated assets are left with a 1px transparent/white border rather than being full bleed as expected.
I've tried various tricks to remedy this without success.
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### Godot version
v4.0.rc1.official [8843d9ad3]
### System information
Windows 11, Vulkan
### Issue description
Disabling depth testing or disabling depth drawing unexpectedly removes o…
celyk updated
5 months ago
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I been working on a sword mod that uses transparent materials and I noticed a issue with the rendering of those types of materials, when they are in front of specific types of objects such as shields …
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```
Transparent objects render incorrectly when around other transparent objects.
Typically: A transparent object between your camera and another transparent
object will make the other object appear…
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Hello again,
Sky is comped over beacon beams and some transparent objects.
![image](https://user-images.githubusercontent.com/33637910/108634656-372a7800-7483-11eb-8439-0aa50dfdc2b9.png)
Us…
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**Is your feature request related to a problem? Please describe.**
In https://github.com/mapeditor/tiled/issues/1477, you implemented an improved object selection mechanism that ignores transparent p…
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I need the near-clip of the camera to be low enough to prevent clipping when the weapon is very close to the screen (i.e. when recoil pushes the weapon back). I'm using a value of 0.03 which seems rea…
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Currently, the [mutators](https://github.com/kipoi/kipoi/blob/master/kipoi/postprocessing/variant_effects/utils/mutators.py) accepts pandas arrays as arguments for the `__call__` method:
```python
…
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I think your latest experimental build has broken the simulated sky: https://www.youtube.com/watch?v=TOZ51yLLd7A
Gun translucency has always been a problem even before this bug, but notice the play…
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/area runtime
/cc @cgillum
Given the constraints [here](https://docs.dapr.io/developing-applications/building-blocks/workflow/workflow-architecture/#state-store-usage) regards the serialisation…