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### Godot version
4.1.3.stable.official
### System information
Godot v4.1.3.stable - Arch Linux #1 SMP PREEMPT_DYNAMIC Tue, 10 Oct 2023 21:10:21 +0000 - X11 - Vulkan (Forward+) - dedicated NVIDIA G…
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**Godot version:**
Master v3.2 abefd42e8
Probably other versions
**OS/device including version:**
Win10/64
**Issue description:**
In dark scenes, pixels from the background sky randomly, and…
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Hey, I spent the weekend porting your library to C++. Hope you don't mind. It is a bit of a clumsy port. I added a reference back you the original.
https://github.com/dimitrijejankov/transvoxel_cpp
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The triangle vertex positions could be interpolated between the cells they are in between.
By interpolation I mean like this:
https://cs.stackexchange.com/questions/71102/interpolation-on-marchin…
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### Godot version
v4.0.beta15.official [4fa6edc88]
### System information
Windows 10 (10.0.19045 Build 19045) | Forward+ | Vulkan API 1.3.206 | AMD Radeon RX 6800 XT
### Issue description
If ther…
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To help in generating UV positions I found myself in need of querying for every triangle the edge points of the cubes used to generate them.
I mean the green points in the below image:
![image]…
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I would love to also create node bindings for fidget. Especially since the JIT render time is incredible! I do need meshing though to incentivize me for my 3D printing shenanigans...!
What's cool i…
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Extracted field with surface value threshold `0.0`
![image](https://user-images.githubusercontent.com/4211067/231941706-33ae8998-3d17-42d5-947c-5d6d60e87e3f.png)
Same field extracted with surface …
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Build: https://github.com/Zylann/godot_voxel/actions/runs/3028543632
When using VoxelLodTerrain node with Transvoxel mesher more often than not there are visible gaps between lod levels. I tested it …
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I'm experimenting with Transvoxel terrain, where chunks are each independent meshes that line up seamlessly. But like a previous attempt at using a simplification library, meshes tend to no longer con…