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Hi all this is regarding my post here
https://forums.faforever.com/viewtopic.php?f=42&t=16989
Not sure if i should have made a draft pull request, new to this.
So my idea is to create an algorith…
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Hello,
We are still using your paper for some testing, and we were trying to compute some confidence intervals through bootstrapping. The work is done with @SamuelSS09.
As mentioned in your art…
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Now that we're adding a number of different matchmakers, we want to make it so that new players can use the matchmaker to establish a global rating for themselves. To do this, we want to apply rating …
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Added this issue as suggested by @PaParaZz1.
- [x] I have marked all applicable categories:
+ [ ] exception-raising bug
+ [ ] RL algorithm bug
+ [ ] system worker bug
+ [ ] syst…
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Hi there,
Thanks so much for the project! I'm getting started and trying out 13 lines tutorial:
https://towardsdatascience.com/multi-agent-deep-reinforcement-learning-in-15-lines-of-code-using-…
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The planned 4v4 TMM queue needs an algorithm that can match parties of different sizes to create complete teams.
here is an outline how that algorithm could work:
1. you list all the parties in…
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Hi,
I'm running some experiments to evaluate the time needed to create a list of pairs to compute. Using the python sample code given in the notebook, with a random matrix of size 100 it takes 2 se…
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First, congratulations for your paper and the awesome piece of code you provided with!
It looks like Packet-Luce ratings can outperform other ranking algorithms such TrueSkill (see [here](http://ja…
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Hi folks,
Dunno it this is right repo to make issue in, otherwise please correct me which one I should move it, thanks!
We had a game with friends today with "Optimal balance" set in lobby, but lo…
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Author: @rmarquis (Spyhawk)
Date: 2018-12-23
Redmine Issue: 403, https://dev.etlegacy.com/issues/403
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The idea is simple: Implement a new, proved metric that can be used to compare skill of playe…