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GNU Unifont has a full-featured TrueFont http://unifoundry.com/unifont/index.html
But right now bracket-lib cannot support ttf fonts.
For example, in `unicode.rs`:
```rust
bracket_terminal::…
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Hello! All game fonts are in .core file. Can you please tell me how to turn them into .ttfs (or other popular format) and backwards? Thank you very much!
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First of all, huge thanks for maintaining this Qt6 fork!
I'm using Gentoo with AwesomeWM. I compiled from source with:
https://github.com/nullobsi/cantata/blob/cf195772188772363b5326c9f227d9efb4…
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**Request**
I'm the developer of the library [pdf](https://pub.dev/packages/pdf). This library renders PDF files from dart code. It can load TTF fonts to draw text in the document.
As far as I c…
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Pre-render most glyphs and store original font binary and rendered images in obj land.
Rework wib lib to be protected with mutex, not spinlock?
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I keep getting the following warning with Material Symbols:
"Font asset not found /data/user/0/.../cache/MaterialSymbolsSharp.ttf"
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1. Some object will have purple edge in world map and battle map.
2. In hero's information screen of Start Scenario, the icon of magic become smaller.
![YueR.jpg](https://github.com/user-attachments/a…
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Hello,
I don't know if this is welcome here as it's my first post on GitHub.
I created a website using VisualComposer Premium and the Starter Theme. When checking with GTMetrix, it was always no…
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I have a PySide6 application using QtAwesome which has worked fine on every machine I have installed it on up until now. On this new machine, the application fails to start with a FileNotFoundError on…
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The glyphs originated from [Hershey vector fonts](https://en.wikipedia.org/wiki/Hershey_fonts) and fitted curved portions with splines. The only font family in Mado is Roman, but it is possible to con…