-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
an error in the console appears when GM advances the turn to the next participant in the combat tracker.
the error looks like this:
Uncaught (in promise) ReferenceError: firstGm is not defined
[…
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Rework our combat system to the use of "incantations" (note, incantation might have magic/occult connotations, not sure if we want that so we can use a different word).
Incantations are phases/se…
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Would it be possible to implement compatibility with the Levels module by theripper93 (https://github.com/theripper93/Levels)?
Currently if a token is standing on an elevated level, the Turn Marker d…
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We should probably discuss what features you want this software to have to begin with.
Specifically: What core functionality do you want? (Inventory? RNG? What combat system? Etc.)
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
```
We need some way to teach the player how to equip items and how combat works.
- What is "action points"
- What are "turns"
- How do you flee from combat.
This could be either as an in-game …
-
**Is your feature request related to a problem? Please describe.**
Unless you know the math and can do it in your head, it is hard for a player to know how long a Workers unit will take to alter a ti…
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It is possible to side with the Emerald Grove, Save the Tieflings, recruit Minthara and get the Sazza Achievement (Verified by me).
I know you said you didn't want a full walkthrough of quests, but…