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some of the boatentity mixin is still incorrect for 1.21, causing issues with onwater and underwater boat states
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Underwater exploring robot, blue body, 3d realistic
```ai
imagine:
```
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This isn't necessarily lighting-related, but I thought it would fit the profile of this mod, and it can be implemented with a shader as well.
In SA1, when the camera is underwater, the whole screen…
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> Shipwreck Debris on Dreadmurk Shore are underwater and unreachable.
.go xyz -2562.010000 -4303.880000 0.140723 1 2.921390
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![issue](https://user-images.githubusercontent.com/18706060/51861434-35287600-230a-11e9-8670-7517888c63a3.png)
**Description**:
28.2 57.4 Coordinates at Souther Savage Coast when underwater near th…
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Sometimes all marines start underwater. Not sure what causes it.
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Add tech for underwater wall-jumping off a single wall (UWU). This should only include the "easier" variant of this insanely difficult tech: namely, assume it is done with HiJump, and with SpaceJump t…
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- [ ] Darker nights