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Looks like the game grab the keyboard somehow and it is not possible to switch workspaces while the game is running .. The only way to switch workspaces in i3wm is by using mod key which is either Sup…
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![image](https://github.com/user-attachments/assets/c501fab6-8627-44d0-91bd-922451d8d7c0)
it is because sef-url
```
ut4_tohunga_b8
```
with full path
****/e107_plugi…
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This causes thinks like:
``` /help
d, e, f, g, h, i, j, k, l, m.
Available commands: a, b, c,
```
I also find it more difficult to read.
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The`trap_R_inPVVS` function is not used, I don't know if we want to keep it for potential modes being ported to Dæmon, but actually this is just something not used by Unvanquished.
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Would recommend to add UrT Launcher connect link as below in class.php. The launcher is official FS software.
"urbanterror" => "urt://{IP}:{S_PORT}",
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Ive been playing various modern FPS games recently, and I thought that a weapon/loadout selection screen would be a good idea. How I envisaged it: (Basic Example, Sample Render Gun of Mine, stuff miss…
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One example is ct3tourney3, on some parts of the map where there are many things to render I get some micro frame skips, is not stutter, no noticeable audio interruption nor unregistered inputs (the m…
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Many games have incomplete gametypes structure here:
https://github.com/XQF/xqf/blob/master/src/game.c#L1003
TODO: Write questions in forums to get gametype strings associated with gametype numbers.
…
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This is probably something we should deal with before it becomes too much of an issue. As it stands, the base game has a set of keybinds that it uses, and that's it. If any mod adds keybinds, they're …
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**Open Questions**
- How do we handle a mix of brush primitives and legacy brushes? Convert all to primitives on load, or allow a mix of both in the editor, with options to convert?
- There may be Q…