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https://forum.paradoxplaza.com/forum/threads/vic3-to-hoi4-converter-thread.1475076/post-29296970
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Vic2 to HoI4 did this:
```
warSupport += static_cast(
(warAttitude * 0.375) + (sourceCountry.getRevanchism() / 5.0) - (sourceCountry.getWarExhaustion() / 2.5));
if (warSupport < 15)
{
warSuppo…
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Hi,
it seems like the dates of Victoria 3 can not be validated by the plugin.
Also the **?=** operator can not be used, this seems to be the same for CK3 #52.
**?=** and **=** can and are used in…
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Hi,
sorry for being annoying about issues, but I found another minor one.
when referencing texture assets in Victoria 3 they are referenced gfx/... but are placed in game/gfx/...
In CWT file …
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Used in EU4toV3/Source/V3World/ClayManager/StateLoader/State.cpp. If read from the game, it wouldn't need to be changed in code if changed in the game.
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Vic3. I merged about ten different mods in one because of different checksum issue in MP. Everything works properly on my PC but when my mate starts the game with that same merged mod it almost doesn…
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Elfangor567 — Today at 02:19
So, the system:
Convert what we have (mostly vanilla stuff), it will be treated similar to culture conversion, with vic3slave, eu4, eu4group, region and religion returni…
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Currently tiger will accept scripted_button with no `name` and `desc` field. Such scripted_button will not trigger error logs, but will cause the game to crash after opening the journal entry containi…
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Basically every single line of every single CK3 event file is underlined with errors because it seems the plugin cannot understand how event files in CK3 are coded.
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Hi,
first of all I love this Plugin and your work.
But every plugin version after 1.3.12 freezes my IDE when indexing.
When I downgrade the plugin manually it works without issues.
Below are d…