-
Occasionally I will find a static object that casts a dynamic shadow. This chandelier model is one such example. It static by default, and here is the fpe:
`;Saved by GameGuru Object Importer v1.00…
-
I've got this tiny little (dynamic) marker entity that runs a script when the player gets close. The entity itself is extremely simple and has a single texture. It worked in previous iterations of the…
-
Currently, when importing custom assets with PBR textures into classic using the importer, whilst the assets themselves appear to import fine, they are invisible in both the editor window, and during …
-
### Neovim version (nvim -v)
0.8.0-dev-752-gbcb4186cf
### Vim (not Nvim) behaves the same?
N/A (nvim_cmd)
### Operating system/version
Ubuntu 20.04
### Terminal name/version
wsltty
### $TERM e…
-
I was following the instructions on how to build using cmake and got the following error
```
lib/libGLEW.so.2.2.0: error: undefined reference to 'glXGetProcAddressARB'
lib/libGLEW.so.2.2.0: err…
-
I have find some issues when i tried to build glew to egl system.
```
cc -DGLEW_NO_GLU -DGLEW_BUILD -O2 -Wall -W -Wshadow -pedantic -Iinclude -fPIC -Wcast-qual -ansi -pedantic -fno-stack-protector…
-
ld: warning: ignoring file /opt/homebrew/Cellar/glew/2.2.0/lib/libGLEW.2.2.dylib, building for macOS-x86_64 but attempting to link with file built for macOS-arm64
Will GLEW support macOS-arm64?
if…
-
Some stuff like https://github.com/freedesktop/mesa-demos still relies on pkg-config to detect installed libs & headers so it would be useful if your CMake build could process & install the glew.pc.in…
-
### Problem description
The current gl4es is a stub. I am not sure how somebody can get it working without symbol error like in https://github.com/termux/x11-packages/pull/373#issuecomment-913045821
…
-
Hello there!
I have found a few other issues related to sRGB, but they simply do not help me and I am still incredibly confused. My problem is that **`ContextBuilder::with_srgb` does not seem to ha…