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While SteamVR is running, the mod doesnt seem to go into vr. its keyboard shortcut of Left CRTL + A does work, and has an effect. However, it doesnt boot into vr.
![image](https://github.com/user-att…
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I really like the possibility to use Ready Play Me Avatars in Godot that is great! But I'm totally confused. I thought I could use Ready Player Me avatars in my VR project with this plugin. But the de…
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# 1.2. The interface and editors — VR Open Access Education
[http://127.0.0.1:8000/VR_Content/1_Lessons/2_The_interface/!index.html](http://127.0.0.1:8000/VR_Content/1_Lessons/2_The_interface/!inde…
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I thought you'd like this board on Pinterest... https://pin.it/4oNp253ZC
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#### Brief description of the bug
Players when killed in VR, are turned into a ghost, when they should ejected from VR with the damage they had sustained mirrored into hallucination pain.
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**summary**
UI elements are mostly off-screen in VR. Splash videos at game startup play only on the left eye (very zoomed in), and the UI seems like it's rendering centered around the left-eye scre…
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So this is another one with an invalid dicom, which is a case I think should be handled.
This is one where a dicom comes in with ExplicitVRLittleEndian TS and some elements don't actually have VRs.…
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Add support for virtual reality (primarily quest 3)
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Grip button on controller + hand in box = take items
Trigger button on controller + hand in box = place items
This wouldn't kill off the trigger hitbox system currently in place, but would instead…