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Summary: The vr view is not working correctly on my 18:9 device.
The vr view is shown like in any other device, the problem is that the L and R images are too far apart and they will never merge in a…
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From issue #50 it is pointed out that user interaction is needed and that elements within react360 do not count as user interaction. One suggestion was to use "View in VR" button. Are there any other …
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Hello, I already try get help via Slack without lucky.
Is there some nice way to block Google VR Service notification?
We making experimental 360 content inside A-frame for mobile devices(mostly). W…
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**Is your feature request related to a problem? Please describe.**
The wolvic browser is missing some of the functionality of the WebXR spec, in this case:
https://developer.mozilla.org/en-US/docs/W…
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I couldn't find anything specific that mentions this, so apologies if this is already answered. Now that MIDI 2.0 has been well established for around a year or so, are there any plans to integrate th…
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#### Expected behavior
the VideoPano component play video with sound on mobile devices.
#### Actual behavior
The React-vr version run as expected (tested on IOS Safari, Chrome and Mozilla bro…
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Hi,
I have this code that works (after a click on the gyroscope button):
#container {width: 435px;height: 245px;}var div = document.getElementById('container');var PSV = new PhotoSphereViewer({ …
webx2 updated
6 years ago
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**Describe the bug**
I’m building a simple scene with multiple particles (points). It works great in browser, but not in VR. When I try it in VR some strange distortion appears on screen. To se…
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After running the getting started code, the x, y, z coordinates in data are all 0s
```python
v = vr.triad_openvr()
data = v.devices["controller_1"].sample(1000,250)
print(data.x)
print(data.y)
…
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Hello everyone,
due to usb re-enumeration reasons I restart SteamVR with vr::VRShutdown(), wait for 10 seconds and start it again with vr::VR_Init(&err, vr::EVRApplicationType::VRApplication_Other)…