-
Which means full range of finger movement is supported as i have seen on a video (including finger spreading) and it includes gesture methods, so it does not need physical controller emulation.
The…
-
We can use this open source character creator program to help document parts about the layering system, there are a good handful of open bounties for helping with such too: https://github.com/webavers…
-
When I pull up my world or social menu, my game lags. But when I open my avatar menu my frames drop from ~40 down to ~5. The game is almost unplayable with this frames issue. The lag disappears when I…
-
**Is your feature request related to a problem? Please describe.**
It is clear that many Packages use the `"vpmDependencies"` argument in order to identify a VPM Package that is required in order to …
-
**What's the idea?**
Allow OSC to control hand positions and finger rotations, partially to give PC players a way of utilizing hand tracking if they have the hardware IE: Ultraleap/Leapmotion/Pimax h…
-
### Is your feature request related to a problem? Please describe.
A recurring issue with Resonite is the performance impact of user-generated content, especially as it scales. It'd be nice if we ha…
-
-
-
# related:
- [x] #330
- [x] xxx
-
I'm trying to scope out what needs to be ported for the C++ game engine Godot Engine.
* Port C#? Java to C++
* Make a visualizer for kusudama constraints
The goal is to have realistic IK tracki…