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Is there some kind of a Vsync setting (on Windows)? I can see horrible tearing when moving...
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It would be much appreciated a VSync option.
I don't remember having any issues with it, but on last melonDS version it flickers a lot when in fullscreen.
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I get a ton of jitters while the screen moves, and Vsync should make that silky smooth.
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More a question, Is there any hope of getting vsync with nvidia-prime?
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for some reason, when i turn off vsync, it gets really fast but probs normal speed on 60hz display (not tested yet)
need fix but how??
aughhh aughhhhhhh auuughhhhhhhhhHH!H!HH!H!
going sicko mode …
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Neither eglSwapInterval(0) nor vblank_mode=0 works as expected. Is there any other way to disable VSYNC?
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- [x] with vsync=1 and SCALED, pg.display.update already blocking *on my machine*
- [x] allow querying of screen refresh rate, via `SDL_GetCurrentDisplayMode` maybe as `pg.display.get_refresh_rate() …
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### Checklist
- [x] I have read the appropriate section in the [contributing guidelines](https://github.com/polybar/polybar/blob/master/CONTRIBUTING.md)
- [x] I believe this issue is a problem with p…
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![image](https://github.com/user-attachments/assets/913b4be5-57d3-4407-98df-55c7574a9870)
I get this error upon building and godot can't find XR Interface using this code
```
extends Node3D
…
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Vsync have been disabled for good speed, but it doesn't mean smoothly, the screen tearing like that:
![jpcsp vsh support test2_20161121221148](https://cloud.githubusercontent.com/assets/4612168/2059…