-
skinnedMesh wearables are not working.
When wearing one the mesh stays still, and only reappears below the player character when dropping it.
Test example : (the "rollers" mesh in the file has …
-
---
layout: adr
adr: 206
title: Back-end dependencies for the new Backpack V2
date: 2023-04-04
status: Review
type: ADR
spdx-license: CC0-1.0
authors:
- sandrade-dcl
- lorux0
- davide…
-
The new xsens driver is temporarily stored in [robotology-playground/wearables@XSensMVN](https://github.com/robotology-playground/wearables/tree/4ecd90c96e15708f3827467e833728ca23fa932c/XSensMVN).
…
-
A couple of creators reported that in SDK7 AvatarShape is not supporting custom emotes and it only works with standard emotes.
```
const myAvatar = engine.addEntity()
AvatarShape.create(myAvatar,…
-
### **Explorer Alpha build versions:**
The ide animation has small offset applied on the avatar, making some of the wearables looks offset
![Screenshot 2024-08-12 at 08 22 43](https://github.com/u…
-
- Compile humanoid avatar with all wearables as a single object for file transferring
- Character creator / Ready Player Me / VRoid Studio all do this
- Meta description of an avatar with wearable…
-
### **Explorer Alpha build versions:**
- **v0.20.0**
### **Issue Description:**
There are visual discrepancies with certain wearables in the new client:
- Chilax Pink Rainbow Eyewear: The gl…
-
# How would you like the feature to work?
This feature is already available in Firestorm (TPV). It basically is a button that fuctions as folder for users most commonly used items. Items can be added…
-
Dear developers,
I wouldn't say it is an issue. Just I am interested in the dataset, and the link doesn't work. Can I have the link, if possible?
Thanks.
-
We'll need to use Huawei-s Wear Engine, more info here: https://developer.huawei.com/consumer/en/hms/huawei-wearengine/