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According to the wgsl spec, `[[insert atttribute here]]` is not how attributes are specified.
As such, the `sierra::ShaderLanguage::WGSL` parser of this crate is technically not parsing wgsl.
See he…
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https://gpuweb.github.io/gpuweb/wgsl.html
Well, there it is! Do we need to do anything in response?
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If an atomic comes from an storage buffer then it has a `QueueFamily` memory scope. Reading the synchronization section it says: `All synchronization functions use the Workgroup [memory scope](https:/…
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I've noticed that quite a few projects have started using naga oil. 🎉 This has lead to reasonable feature requests in WGSL language servers and WGSL tools:
- https://github.com/PolyMeilex/vscode-w…
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What is Slang's semantics when the type of the case expression doesn't match the type in the switch init expression?
Example:
float test(uint x)
{
switch (x)
{
…
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## Use case
Push expensive math operations on GPU, enrich the newly added shader feature in Flutter 3.3.0
## Proposal
Implement WGSL specs [https://www.w3.org/TR/WGSL/](url)
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Thank you very much for this project, I can see it improving QoL when using wgsl very much!
I have a question/feature request: can you re-use bind groups with same layouts between different shader …
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Add support for `texture_external`.
WGSL spec: https://gpuweb.github.io/gpuweb/wgsl/#external-texture-type
Related issues:
https://github.com/gfx-rs/wgpu/issues/274
https://github.com/gfx-rs/…
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Upgrading to bevy 0.10 demonstrated the need for some kind of formal mapping between WGSL and Rust implementations, for the sake of easily patching in changes via diff as they're made in upstream.
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Shfty updated
7 months ago
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