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```
Is it possible to support 32X games.
```
Original issue reported on code.google.com by `csatec...@gmail.com` on 26 Jan 2010 at 5:23
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```
Is it possible to support 32X games.
```
Original issue reported on code.google.com by `csatec...@gmail.com` on 26 Jan 2010 at 5:23
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When I tried to use this tool to convert my Wii U N64 saves to RetroArch and back to EverDrive 64, I noticed it cannot detect `.sav` files extracted from dumped Wii U Virtual Console saves using SaveM…
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```
Is it possible to support 32X games.
```
Original issue reported on code.google.com by `csatec...@gmail.com` on 26 Jan 2010 at 5:23
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ok - this is going to be a beefy post as my preference is **not** to post a bunch of issues resulting in divergent and fragmented conversation. I sincerely hope this is useful to you, the team and th…
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### Platform
Linux / BSD
### Compiler and build tool versions
cmake version 3.18.4
### Operating system version
Debian 11 ppc64le
### Build commands used
cmake /home/user/ppsspp
make -j 4
###…
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```
Is it possible to support 32X games.
```
Original issue reported on code.google.com by `csatec...@gmail.com` on 26 Jan 2010 at 5:23
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Just to reemphasize the bounty goal for this project:
- Dynamic recompilation can add support for a Playstation core.
- Full speed dynarec on the Wii U using the PCSX-R/PSX core or really; this ca…
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Hi,
It seems that my tga image is unsupported. Could you please have a look into it ?
Thank you
[image-tga.zip](https://github.com/magicien/TGAImage/files/3613907/image-tga.zip)
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So I'm curious if a Wii U build could be made instead of just the Wii version we do have. I ask so that maybe the full capablities of the Wii U can be recognized. Obviously a modded Wii U will have …