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Currently the audio implementation is almost entirely written in C#, with system-level audio being pushed to OpenAL via the IALDevice API.
In addition to being slower than native code for the usual…
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It might sound stupid but this is a common error (probably because of a copy-paste mess) Also. I would be a nice opportunity to send the user a joke about sending his money to the same wallet.
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Not sure if possible, but this could help. Keep the Loots, Plots and Shops all on the Miner Fee Wallet. Have the Player to Player in game wallet transactions (like when a Player uses name as address…
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**Introductory Information:**
[XAudio2](https://msdn.microsoft.com/en-us/library/windows/desktop/ee415813(v=vs.85).aspx) is Microsoft's low-level audio library made primarily for game developers. X…
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**Introductory Information:**
[X3DAudio](https://msdn.microsoft.com/en-us/library/windows/desktop/ee415717(v=vs.85).aspx) is Microsoft's library to calculate output matrices for XAudio2 voices to c…
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Add a special type of chest with rewards that players can only take once. This will be good for parkour, dungeons, and treasure hunt.
juanj updated
6 years ago
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- channels (2.1.1), Django (2.0.4)
- Run as: **python manage.py runserver** and **python manage.py runworker task-queue**.
I have an http endpoint, therefore I am using AsyncHttpConsumer(example o…
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I'm trying to add the `AudioEngine_UseMasteringLimiter` flag to my AudioEngine construct. My total set is: `AudioEngine_Default | AudioEngine_Debug | AudioEngine_EnvironmentalReverb | AudioEngine_Reve…
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**Introductory Information:**
[XAudio2](https://msdn.microsoft.com/en-us/library/windows/desktop/ee415813(v=vs.85).aspx) is Microsoft's mostly-low-level library for game audio programming. Among it…
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Can you please add paribu.com
ldspa updated
6 years ago