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FNA-XNA
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FNA
FNA - Accuracy-focused XNA4 reimplementation for open platforms
https://fna-xna.github.io/
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Avoid doing full device resets on monitor hotplug events
#502
flibitijibibo
closed
6 days ago
3
Removed graphics device reset when display event enum is not orientation.
#501
DoubleBullet
closed
1 week ago
2
Game Window blurs completely when monitor is disconnected.
#500
DoubleBullet
closed
6 days ago
20
errors where building project
#499
Qwertcool54
opened
3 weeks ago
1
Fix touch under SDL3
#498
kiddkaffeine
closed
1 month ago
0
Mac platform identifier changed in SDL3
#497
kiddkaffeine
closed
1 month ago
0
Does FNA have complete feature documentation?
#496
molinghu
closed
1 month ago
0
New extension classes to create a Model at the run-time
#495
rds1983
opened
2 months ago
0
SDL3
#494
thatcosmonaut
closed
1 month ago
2
<TargetFrameworks> should be <TargetFramework> (no 's') when using FNA.Core
#493
NecroseN
closed
2 months ago
1
FLAC and WAV support for music?
#492
H-A-M-G-E-R
opened
2 months ago
3
Proxy Blade Zero (313980): Black Screen issue
#491
waspennator
opened
3 months ago
0
don't run GetCaseName with Path.Combine on rooted path
#489
rfht
closed
4 months ago
0
Update docs link
#488
sanjar-dev
closed
5 months ago
0
Don't throw exception for missing Video until it's played
#487
redmcg
closed
5 months ago
5
Add Texture2D.GetDataPointerEXT
#486
kg
opened
7 months ago
3
Enable Alpha8 render targets
#485
kg
opened
7 months ago
2
[BUG] Can't download clone the Wiki
#484
milen-prg
closed
5 months ago
1
Detect AOT more accurately
#483
ryancheung
closed
7 months ago
4
White artifacts on certain color values in DDS
#482
tomcashman
closed
8 months ago
5
Add extension method for loading mipmap texture from stream
#481
tomcashman
closed
8 months ago
3
Newer Shader Models
#480
DeltaW0x
opened
9 months ago
0
Improve .NET Native AOT failure message when missing types in rd.xml
#479
Rosalie241
closed
9 months ago
0
Question about the process of porting NativeAOT to Consiles
#478
KUNGERMOoN
closed
9 months ago
3
Fixed couple of oversights in .DDS support for RGBA
#477
PPrism
closed
9 months ago
0
Improve failure mode when FNA3D fails to decode an image
#475
kg
closed
10 months ago
0
Add support for RGBA DDS textures; improve error messages
#474
kg
closed
10 months ago
0
VertexPositionColorNormalTexture
#473
balt-dev
closed
10 months ago
3
SharpFont + SpriteFont
#472
safoster88
closed
10 months ago
2
FNA: Add last possible orientation value PORTRAIT_FLIPPED
#471
jfmu
closed
10 months ago
8
FNA.Core: Fix display change out of bounds exception
#470
jfmu
closed
10 months ago
7
Use SDL_GetKeyboardState instead of event polling
#469
thatcosmonaut
opened
11 months ago
0
Incorrect Wiki instructions: Chapter 5 Creating New Projects
#468
fabtjar
closed
11 months ago
1
Switch x64 to AnyCPU in non-Framework projects
#467
kiddkaffeine
closed
11 months ago
2
Support for net8.0-ios targets
#466
kiddkaffeine
closed
8 months ago
2
Warn when calling ApplyChanges too early
#465
thatcosmonaut
closed
11 months ago
0
Fix iOS/tvOS support in FNADllMap
#464
TheSpydog
closed
11 months ago
1
Throw instead of trashing memory when EffectParameter.SetValue is passed a too-large array
#463
kg
closed
11 months ago
0
Emergency dispose graphics resources without double free
#462
thatcosmonaut
closed
11 months ago
1
Do a second take of #442
#461
flibitijibibo
closed
11 months ago
1
Add DPI Awareness hint for Windows
#459
flibitijibibo
opened
11 months ago
0
Terraria: sigsegv when using vulkan renderer in newer versions of FNA
#458
jafkc2
closed
12 months ago
3
Add GitHub Actions
#457
flibitijibibo
closed
11 months ago
1
arm64 fnalibs for Apple Silicone Macs
#456
SyntaxDomain
closed
11 months ago
3
Expose FAudioContext or Device Handle
#455
tomcashman
opened
1 year ago
3
Intern various strings parsed out of Effect instances to reduce GC overhead
#454
kg
closed
1 year ago
0
Remove netstandard2.0 target from FNA.Core.csproj
#453
thatcosmonaut
closed
1 year ago
0
Use weak GCHandles instead of WeakReference instances for GraphicsResource
#452
kg
closed
1 year ago
0
Flow Texture.Name through to FNA3D_SetTextureName
#451
kg
closed
1 year ago
0
mono_thread_internal_set_priority: unknown policy 5
#450
mrtnvgr
closed
1 year ago
0
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