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When utilizing two different audio devices and setting one to default, Retroarch will use it just fine. When changing the which audio device is default while running, two things may happen. Retroarch …
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_Only RetroArch bugs should be filed here. Not core bugs or game bugs_
**I don't consider this a core bug because the core is not responsible for audio initialisation.**
## Description
See th…
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### Quick summary
Whenever I start my PC, if I boot up RPCS3 and start a game, it'll boot up, compile the shaders, and run perfectly normally. But after a few minutes of the PC running, if I try and …
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### Quick summary
Mushroom Wars can go ingame with LLVM or ASMJIT, but after pressing ´´campaign´´ button in menu, the game freezes with the error VM: Access violation writing location 0x0 (unmapped …
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# Compatibility Report
- Name of the game with compatibility issues: Ultimate Marvel vs Capcom 3
- Steam AppID of the game: 357190
- ProtonDB entry with reports: https://www.protondb.com/app/357190…
cybik updated
4 months ago
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I wanted to play Splatoon Online using Pretendo. So I gave Cemu a complete dump from my Wii U + otp.bin as well as seeprom.bin. When I try to fire up Splatoon though, I get this error in the Debug log…
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Hi,
I use this code
```
m_gameAudioVoice = new SubmixVoice(m_audioEngine);
m_gameAudioVoiceDesc = new VoiceSendDescriptor[] { new VoiceSendDescriptor(m_gameAudioVoice) };
```
But when I immediately …
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so, in retro arch i switched to audio driver "sdl2" cause it increases my fps massively. but i get no audio. I have windows audio but not retroarch audio. not in game or in menus. any tips?
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I am having an issue where some gamecube games will crash during launch/launch with black screen (audio still there). This issue only occurs when i'm casting to my 4k TV via steam link, if i open them…
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Hi @xoofx ,
Due to inactivity of SharpDX I've decided to start new DirectX bindings but with some standard stuff.
- I target net standard 2.0 and use mathematics from System.Numerics (Vector2, Vec…