-
Arcade mode, fixed lane type game mode.
-
I've been trying out gyro + flick stick today and wow, it works amazingly well. However, one thing I've noticed that I involuntarily do quite often when an enemy appears in my peripheral vision, is to…
-
I'm a little new to GDScript and I like the Template so far. I like it so much that I want to adapt the shooting logic to enemies.
Right now, I'm trying to adapt the RigidBody projectile logic to …
-
here in the code https://github.com/ImpulseDAO/Vara-Arena/blob/master/contracts/arena/src/battle.rs#L200
it shows what happens to a players battle action if their enemy has cast a fire_haste or chill…
-
### Describe the project you are working on
My project is vertical tunnel with obstacle avoidance, to make enemies chasing player finally I've rotated game 90 degrees.
### Describe the problem or li…
-
- [ ] Obstacle Shader foreground color off by 1
- [ ] Type hints vs type casting
- [ ] Player controller stuff in the level's "main" script
- [x] CSG box collisons not stopping fast bullets (exten…
-
Hello,
I've written up code that allows the player to use the command 'login' then provide an id number (3-digit), then supply a 7-digit passcode. The id#s and Passcodes are stored in crmod.cfg (hmm…
-
In the discussion for Tuples (#81), @luxspes brought up the issue of record types, a variant of tuples which are particularly important to databases and relational algebra.
One database given was:
`…
-
I suggest enhancing the race-picking variants in bwapi.ini, by reworking the settings to allow specifying a user-defined probability weighting which enables the user to weight each race however they w…
-
- [ ] for the basic player attack, I want a small circle to follow the mouse pointer around, if the pointer is within the range of the basic attack, the circle glows green, if the pointer is too far, …