-
## Description
When using `textureLod` or `textureGrad()` texture sampling with custom screen-space derivatives, the result appears to use nearest-neighbor (NN) mip-map sampling. This results in hars…
-
Probably this is tricky to implement in a general way but I would think of Linq as a fluent API and so it should not count into chained references. At the moment lots of warnings occur in my code beca…
-
First of all: Awesome new version, the performance has improved a lot.
# Description
Oak trees seem to change their volume and even their shape in different LOD levels. As shown in the screenshots…
-
I was looking at the https://lod-cloud.net/ diagram for something else and it just struck me it might make it easier for people to explore. Here is an example: https://media.ng-london.org.uk/svg/lod/ …
-
E.g. https://lod-cloud.net/dataset/rk or https://lod-cloud.net/dataset/bioportal-fma, request all metadata formats, only JSON works.
Essentially, the whole of https://github.com/lod-cloud/lod-cloud…
-
### Description
Currently if you export a scene with a Terrian3D node it exports everything except the Terrian3D mesh. This would be super helpful for using 3rd party navmesh libraries and blender wo…
-
![](http://puu.sh/gzNga/13f3619871.jpg)
Fix this LOD
-
### Details
If options setting "Model detail" is set to "Low" or "Medium", Entity:SetLOD and util.GetModelMeshes seem to unable to get better LOD version.
They only seem to be able to lower LOD with…
-
I've come upon the realization that no tool exists which can reliably edit BSLODTriShapes. Here is the problem summed up in a diagram:
![bslod](https://cloud.githubusercontent.com/assets/170077/6509…
-
Hello,
I am getting this error out of the box:
```
Calls to "AssetDatabase.SaveAssets" are restricted during asset importing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Unity.AutoLOD…