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So in JA and I'm assuming JK2, jedi/reborn NPCs have no recognition of pitfalls or lack of ground when they're moving, and often run/jump off cliffs/into pits without any regard if there in an open ar…
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I run the las pull merge, but the game is crash when load the firts map.
Server: yavin1
CM_LOADMAP: yavin1
CM_LoadMapActual: maps/yavin1.bsp
Loading shader text .....
..... 3391 shader definitions l…
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Not a bug, just a question, but what is the exact purpose of the menudef.h in the 'ui' dir outside of the 'code' dir? Since there's a ui/menudef.h inside the main source dir, I decided to remove the "…
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If you turn on EAX on Mac (and I assume Linux as well), then the game crashes. EAX is not supported by Mac (or Linux), but it should still fail gracefully, i.e. it should carry on using no EAX.
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```
3>tr_sky.obj : error LNK2019: unresolved external symbol "long __cdecl myftol(float)" (?myftol@@YAJM@Z) referenced in function "void __cdecl RB_StageIteratorSky(void)" (?RB_StageIteratorSky@@YAXXZ…
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The log files does not work. Although the cvars are set.
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Hi: i tried compiling the engine in GNU/Linux but make returns this error:
[ 0%] Building CXX object code/CMakeFiles/openjk_sp.x86_64.dir/jpeg-6/jidctflt.cpp.o
In file included from /home/sonlink/co…
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Ive received word that JKHub is getting a hosted mods section. Should we push for OpenJK to be part of that section on the forums?
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So far, I've only seen this issue on Fedora 18. I've tested this on two laptops, and a person I know who runs Fedora 18 also experiences this.
On this machine, I'm using the open source Intel driver …
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First of all, thank you for maintaining this, I should have checked your repo before complaining in the OpenJK project for no proper JK2 support. ;)
I've built the sources with VS2010. When I start t…