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Im running the latest master compiled on my machine. My gpu is RX580 with opensource amdgpu driver. The underwater fx is bugged when the statusbar alpha is set to 0. i uploaded an unlisted [video](htt…
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Hello there. I've turned to this project to use as a tinkering/learning/sandbox environment for me to learn graphics programming in general, but specifically Vulkan. I'd like to get everything working…
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Hello again,
I've once more run into the goofy behavior I found in issue #169 but this time on a gaming desktop pc with both usb and ps/2 keyboards. So previously on yquake2, we uncovered that it …
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I create folders Quake - id1 and and put in and put in pak0.pak. Nothing happens!
Quakespasm works fine! vkQuake for Linux is dead. Does not work.
I have Nvidia GeForce GTX 1050 ti 4 Gb with drive…
Soreo updated
5 years ago
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i686:
```
quakedef.h:235:10: fatal error: SDL.h: No such file or directory
#include "SDL.h"
^~~~~~~
compilation terminated.
make: *** [Makefile:196: gl_refrag.o] Error 1
quakespasm f…
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I remember reading somewhere that if you run a game in window mode, that it renders through the X server instead of directly from the GPU. When you run Fullscreen, it renders directly from the GPU, by…
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The informal spec is, if the texture name begins with `{`, palette index 255 is rendered transparent
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When trying to host a dedicated server on linux using the "-dedicated" flag vkQuake crashes with a segfault:
./vkquake -dedicated
Command line: ./vkquake -dedicated
Found SDL version 2.0.8
Detec…
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**Godot version:**
Godot 3.1-dev / Godot 2.X
**OS/device including version:**
PC - Windows 10, GeForce GTX 1060 6 GB, 16 GB RAM.
**Issue description:**
Stuttering / jitters when moving a …
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Hi,
I tested vkquake 1.0 and sadly is also failing with shared portability binaries for rpcs3 & dolphin..
recompiled again with your library renamed and located as : /lib/libMoltenVK.dylib
change…