-
```
possible offset issue into the image file? Might also affect rings & wands, but
does not affect tools, gems, monsters.
possible same issue affects map for Mines - walls are walls, not stone.
Sa…
-
Code doesn't build on Linux because of few errors and even missing cpp files in the Cmake. Is the CMake not maintained at all ? I've fixed the build as best as I could and I get the editor to start up…
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I have 2 itowns view loaded on the same page.
On each view, I'm loading a 3dtiles dataset.
I have to wait for the 3dtiles from the first view to finish loading before seeing the tiles from the secon…
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you outlined the overflow issues at https://github.com/tum-gis/cesium-terrain-builder-docker#handling-large-datasets
do you see a automatic or scripting solution to this issue - even if it runs rat…
-
### What is the bug or the crash?
I created an OGC 3D Tile via FME from a CityGML (LoD2) Model, with added surface colors (roofs red for example).
When adding the tileset to QGIS and viewing it in …
-
```
possible offset issue into the image file? Might also affect rings & wands, but
does not affect tools, gems, monsters.
possible same issue affects map for Mines - walls are walls, not stone.
Sa…
-
https://github.com/higlass/higlass-server/blob/5a189e29de897eb4b8679f0746301f7f284e33c5/tilesets/management/commands/ingest_tileset.py#L34
This will never evaluate to True: The character count is w…
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Given a tileset with uuid sim_02_sorted.ballele
The following call to the rest interface returns an error and does not delete the tileset:
DELETE .../api/v1/tilesets/sim_02_sorted.ballele
```
No…
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Unity counterpart of CesiumGS/cesium-unreal#542.
There should be a way to programmatically receive errors and warnings about tilesets and overlays at runtime. For example, if a URL is invalid, a me…
-
```
possible offset issue into the image file? Might also affect rings & wands, but
does not affect tools, gems, monsters.
possible same issue affects map for Mines - walls are walls, not stone.
Sa…