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I tried vkquake available here:
https://github.com/Novum/vkQuake
this is mostly copy&paste from:
https://github.com/Novum/vkQuake/issues/132
so tried to compile vkquake using MacOS Vulkan SDK …
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Hi!
vkquake uses char for the pants/shirt members of the gltexture_t. This works well on x86, but does not work well on arm, where char is unsigned (so the comparison with -1 elsewhere in the code…
stass updated
6 years ago
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we had a twitter interchange few days ago saying to interested on Metal and I said let's improve current situation by getting feedback to both Apple for Metal impros and MoltenVK..
so tried to comp…
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[Linux], obviously better error reporting is needed...
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atg@tortoise ~/gamez/quake $ ./run
Command line: ./vkquake
Found SDL version 2.0.8
Detected 16 CPUs.
Quake 1.09 (c) i…
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API validation layer is reporting:
ParameterValidation (ERROR / SPEC): object: 0x0 type: 0 msgNum: 268437024 - vkCreateGraphicsPipelines(): parameter pCreateInfos[0].pMultisampleState->sampleShadi…
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iMac 2012
macOS 10.13.6
Happens after yesterday's update.
```
[1/2] Installing files.
Installing src/dxgi/dxgi.dll to /Volumes/MacHDD/Users/harley/dev/proton/build/dxvk.win32/bin
Stripping tar…
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Just FYI I am new to compiling software and was doing this so that I could learn. I followed the instructions exactly to the letter, but I have a sneaking suspicion as to what the problem is.
My OS: …
mzryz updated
6 years ago
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Hi,
I'm posting this as trying to run vkquake under MoltenVK I found a shader issue that should be fixed in SPIRV-Cross according to @billhollings ..
(please see full issue: https://github.com/Khron…
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The `brew` package manager for macOS recently changed the way it configures Python so that Python 3 is now the default.
This had the odd consequence of not being able to build SPIRV-Tools at the cu…
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Hi, Im running Ubuntu 17.10 with Intel HD4000 (Padoka PPA). Compiled but doesnt run. Previous version working good (the one with SDL files missing when compile, had to revert some files to make it wor…