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### Summary
I'm working on updating an app that utilizes Audio playback from Expo 44 to Expo 46. (expo-av ~10.2.0 to ~12.0.4).
Prior to updating, using `sound.stopAsync` / `sound.pauseAsync` would…
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### Please describe your bug
At seemingly random occurences, one of the Jellyfin threads will climb up to very high CPU usage (usually between 200 and 500% usage) while many others start to appear (u…
yshsy updated
5 months ago
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### Documented behaviour
Could not find what it's about, it doesn't give an error, the behavior I want just doesn't happen.
### Actual behaviour
In my Flutter app the user is able to play a video, …
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Documentation: https://developer.spotify.com/documentation/web-playback-sdk
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1.直接下载的apk
2.进入APP首页点击运行,APP闪退
3.运行手机:小米 android 11
4.以下是报错信息
2021-04-14 09:39:43.015 941-1153/? E/ANDR-PERF-LM: GamePerfEngine: runAsync() 488: Hint is for = 0x1043 PID=1803
2021-04-14 09:39:4…
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**Which API doesn't behave as documented, and how does it misbehave?**
I'm using just_audio_background package version 0.0.1-beta.11 for my flutter app and I'm seeking assistance in customizing the…
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As the title mentions, importing sounddevice interrupts any currently playing audio streams momentarily on Windows when exclusive mode is enabled on the sound device. This issue seems to originate fro…
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### Version
Media3 main branch
### More version details
```
commit 98b0d243792da6ed14379adf616e9d8f4c6db1f2 (HEAD -> main, upstream/main)
Author: jbibik
Date: Thu Mar 28 12:25:03 2024 -…
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### Describe the bug
1. Try to play a dual-audio media file (see ffprobe output)
2. "Player error encountered. Will re-try", and then "Too many errors. Giving up" toasts appear
The error is inc…