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I'm not really sure if this is a bug, but it certainly doesn't make much sense. (And looking at the code I don't really get how he is able to recruit them.)
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Hi,
I am the maintainer of this package in Debian (and derivatives like Ubuntu), and I was thinking about updating the game, not immediately (this week) but within a timeframe of 2-3 months.
We'…
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There is a part where I am not totally happy with the text. Some context:
There is in the north and the south an way to open up a path to connect with another part of the cave.
Before my changes t…
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Reloading a start-of-scenario file (in a campaign) can cause the save_id variable to be set to "" instead of setting it to "scenarioid_somenumber". This can lead to recall lists being wrongly assigned…
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Legend of the invincibles crashes on iOS.
I am playing into the light on version 1.14.2 (up to this point it was excellent).
The game crashes and will further fail to load previous saves, so means…
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This guy: https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/The_Rise_Of_Wesnoth/images/units/kalian-elvish-champion.png
He's just used in a cutscene, so he doesn't need animations, but …
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Wesnoth 1.13.8 has crashed, so I built the current master (https://github.com/wesnoth/wesnoth/commit/d02be2a7c0c8d7c78ca23f285e1dc4947e669578) to investigate. The OS is Linux.
This save https://s3.…
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this report is a bit of a guess. What i observed in 1.14.0 windows 'release' is that the scenario "Hereoes: The Iron Bulwark" blocks the game during the loadingscreeen, so that closing the application…
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I have found that if [modify_unit] is used to change a unit's type in a prestart event, the unit disappears. If it is in a start event or some other event, everything goes fine.
This problem happen…
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There's an issue in the sound code that prevents scenario music from playing when a game is loaded. Loading a start-of-scenario save works correctly, though.I think this has something to do with `soun…