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This isn't a major issue by any means, but it would be really nice if it could get looked into. Ever since moving over to linux full time, I've had an issue with CS:GO taking an unusually long time t…
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I got the Rockstar Social Club launcher to work from Steam Play after running the Winetricks `corefonts` verb, but the game always crashes for me on startup, regardless of whether I have esync or DXVK…
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```
[ 59%] Generating ../../../../bin/built_ins/x64/spirv/fill_image3d.spv
Error! Loading of FCL library has failed! Filename: libigdfcl.so.1
Error! FCL initialization failure. Error code = -6
Com…
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## Environment
* OS Version: Ubuntu 20.04
* Source or binary build? binary build
* If this is a GUI or sensor rendering bug, describe your GPU and rendering system.
- Rendering plugin: ogre
…
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When creating a descriptor set layout, you are asked to specify the list of pipeline stages (per binding) that can access the descriptor resources.
Metal's argument buffers have no such metadata ti…
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Hello,
I came across this project a couple of weeks ago, and I was wondering if ZLUDA can work with the open-source `nouveau` driver on older Tesla GPUs, as the driver supports them well and the ch…
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Quite a few CUDA samples call the function "cudaCreateChannelDesc()" for a single channel. This is not supported by DPCT. Do you have some suggestions on the migration ? Thanks.
#1108
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Renderers that can assume modern GPU hardware, and especially those doing ray tracing, may want to use “bindless” idioms. Slang can/should simplify this task with a carefully designed language feature…
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On SYCL 2020 reference get_access. Mode needs to be read, or read_write. But on Intel 2024.0.2 I get a compilation error by an static assert.
```cpp
// accessor.hpp
static_assert(AccessMode == …
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Project below works just fine with crossover and any launcher wrap up:
https://github.com/Gcenx/DXVK-macOS
but its downside: doesn't support dx 12.
Since this is linux oriented how hard is this…