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Galaxy says that Epic Games is offline even when I have it open and online. And every time I click retry, it happens again.
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I am trying to build Carla 0.9.8 on arch linux, and I have clang 10 installed, but Carla requires clang 8.
Is there a reason clang 8 is required? Can it not be built on newer versions of llvm?
ghost updated
4 years ago
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When setting units by hand you are able to export SKs quite easily, however when you use **Always use unreal scene scale**, Blender exports out a tiny SK to UE4.
May be an issue with the way the Ar…
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I tried adding a new account today and came across this issue. It seems to effect logins for the first time only. As if the cookie json file is there it will refresh the CSRF token fine.
I went a…
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When i'm trying to run the script as follows:
```
docker run -e TZ=America/Chicago -e EMAIL=example@mail.com -e PASSWORD=1231231123 -e GCP_CONFIG_NAME=weeklyepicgames-xxxxxxxxxxx.json -e RUN_ON_ST…
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I pulled the latest Docker image which worked fine for one account, but fails on a second account even though it says 'Done purchasing'. It looks like it fails on the captcha challenge while confirmin…
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Hi again :)
I pulled the latest Docker image which worked fine for one account, but fails again on a second account with the following error:
```
> epicgames-freegames-node@1.0.0 start /usr/app…
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Hi, this is a really cool library! Sorry if this is off-topic, but we're developing an application where we need users to sign into their Epic Games accounts so that we can verify that they truly own …
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A couple of days ago Fortnite updated their authentication for the API.
See this commit for changes:
https://github.com/Terbau/fortnitepy/commit/24db7763c3bd94374712d3abbbbb3c27ab81df91
or the…