-
Is there any (legal) way Google could add a functionality that would allow Google Cardboard app(s) to run on Gear VR out of the box ?
I've heard that it's already possible, but involves some kind of …
-
Hello,
Is there a way to remove properly the Cardboard SDK at the compilation? Some kind of preprocessor directives that deactivate totally the SDK. Everytime i try i have some exceptions or i still …
-
With gear vr1, this is a good fit and good vr experience.
But when develop the cardboard vr app, there is a very weired problem, the scene incline and swing very slowly. I do not know why, due to the…
-
http://ocul.us/gearvr
-
I figured that the only things that make Cardboard experience not so great are latency and drift.
What are the ways to eliminate drift and lower latency ?
Is it more of a hardware issue ? If so, wha…
-
Hi everyone,
I finally managed to get the Framework to build successfully but now Eclipse is showing me a weird error message when I try to run one of the samples. Here's the console log:
```
[2016-…
-
Hi, I have a problem with using OSVR and canvas together in Unity. The problem currently is that canvas needs a camera target,which will be only one camera in OSVR. Compared to, for example Gear VR, w…
-
There doesn't seem to be a way to launch the Universal Menu (which usually comes up on long-press of the Back button) from a GearVRf app, unless it's so trivial that I missed it.
-
- `vrdisplayconnected`
- `vrdisplaydisconnected`
- `vrdisplaypresentchange`
-
Dear All,
How can I add button to my GearVR framework application (If Possible at all)?
Thanks,