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As of 0.0.25-14507:
- [x] Broken depth of field (blur) in cutscenes. - Fixed in #10733
- [ ] Black textures on in-game cutscenes
Old comment
**DX12** - Freezes in title screen with:
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Here is a test that demonstrates that Halt takes (at least) 1 cycle to take effect:
https://github.com/alyosha-tas/gba-tests/blob/master/irq/halt_pc.gba
All it does is read what PC address is pu…
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## Quick summary
NFS The Run has some weird behaviour and rendering issues, due to using a Frostbite 2 Engine.
## Details
**Describe issue:**
- If I enable "SPU Loop Detection" and "Lower SPU th…
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for some reason when playing Super Scope lightgun games with the default settings the mouse aiming range seems shorter as it should be: i cannot aim near the right border of the screen.
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Dear all,
I am using PhysIO (version R2021a-v8.0.1) to process cardiac and respiratory data in BIDS format. The two signals have different sampling rates and as such are supplied in BIDS in two sep…
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here's what happens. it's gotta have something to do with sdl2. I wasn't quite sure if this was correct: export PKG_CONFIG_PATH=/usr/local/ps3dev/portlibs/ppu/lib/pkgconfig/ or the linking portion a…
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This RFC marks the start of a community initiated effort in researching and documenting the GBA architecture. Our goal is to produce something similar to [Game Boy's Pan Docs](https://gbdev.io/pandocs…
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What steps will reproduce the problem?
1. Compile kernel with zram driver either as a module or built in.
2. Use the dd command to write data to it - in my case 128MB
3.
What version of the prod…
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Hello,
I've been trying to use the WCL library (VCL demo version) with Lazarus . However, I'm encountering an issue where the necessary Pascal files (`.pas` or `.ppu`) are missing in the `Common` a…
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### What feature do you want to get added? And how it will work?
It would be great, if you would support a (in the ini file) a frame limiter to vsync or something.
My game runs with about 800 .. 1…