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Hi!
vkquake uses char for the pants/shirt members of the gltexture_t. This works well on x86, but does not work well on arm, where char is unsigned (so the comparison with -1 elsewhere in the code…
stass updated
6 years ago
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The one you have here (copy from SDL2_mixer) is not libtimidity.
This is libtimidity: https://sourceforge.net/projects/libtimidity/
(or the github mirror: https://github.com/sezero/libtimidity.git)…
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-> https://github.com/qbism/Quake2-colored-refsoft
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I'd like to see the option to disable Texture Filtering to be added. Early 90's 3D shooters had a kind of romantic artstyle that is lost with texture filtering. Especially with the pixelated artstyle …
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Is it possible to use mentioned textures with vkQuake?
pppbb updated
6 years ago
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vkQuake crashes when loading particular maps with Quake Retexturing Project addon.
To recreate the crash for example run hipdemo3 (hipnotic) or demo2 (rogue). It is important to have new textures ins…
pppbb updated
6 years ago
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[Linux], obviously better error reporting is needed...
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atg@tortoise ~/gamez/quake $ ./run
Command line: ./vkquake
Found SDL version 2.0.8
Detected 16 CPUs.
Quake 1.09 (c) i…
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IMHO postprocess shader should use something like that.
```
vec3 contrast(vec3 color, float amount)
{
return ((color.rgb - 0.5f) * max(amount, 0)) + 0.5f;
}
void main()
{
vec3 frag = su…
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I had the same problem with quakespasm(SP for Q1) but they recently fixed this with a patch, ever since the last major windows update my mouse does not move in game.
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Copied from [a ZDoom thread](https://forum.zdoom.org/viewtopic.php?f=12&t=59268).
> I apologize if this is the wrong subforum, if so, please move it where appropiate. I don't have a Doomworld accou…