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I have detected a bug: when I call a layer stored in my Mapbox studio from an add_vector_source() with mapbox_proxy() it doesn´t load in the map, but If I call it from renderMapboxgl() works fine.
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You mention in the readme:
> Unfortunately I have some compiler errors that are serious enough to NOT have line numbers just hex and stuff so I have some stuff to figure out before I can continue.
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We want to use this software and make easier to users. Translating to other language, but so many labels use English in the CS files, I translate the words, and want to make a new "Terraria.exe" THX …
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Just wondering if there were plans for later in development to change the killzone on the gas giant so that the upper atmosphere would be open for exploration and station-building. Gas refineries and…
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We currently have a level up system and promotion system. The lvl up system unlocks more weapons while promotion only affwcts promotion medal s visually. In an real army, higher skills allows marines …
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I noticed that standalone creates random problems one time it does not extract the textures one time it does not put the sky but it is extracted gray without sky the other time the grass on the road. …
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Let's assume that we have a sort-of-working version (i.e. able to go into 3D environment for 90% of the times, in both debug and release version, and is functioning the way it was in FF6) of the code,…
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Rewrite https://github.com/geospatial-jeff/aiocogeo in Rust!
We'll probably want to leave all the non-filesystem I/O to [`object_store`](https://docs.rs/object_store/latest/object_store), and focus…
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### Checklist
- [X] I have [pruned](https://pgm.dev/docs/guides/preparing/pruning-chunks) the map. (If you used OCC Mapmaker and downloaded your map, it has been pruned for you.)
- [X] I have agre…
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### Describe the bug
I've noticed this for several weeks now, updating periodically. Not sure if it's a known bug.
It works perfectly at night. Just blow something up, wait 30 minutes, and then go…