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# How would you like the feature to work?
Check a box in the parcel properties and all objects outside that parcel would be not be rendered for anyone within the parcel boundaries.
To be clear, a…
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Hello
I think this is something Sokol GFX could highly benefit from.
Currently I do load all images asynchronously, but the actual upload to the GPU (sg_make_image) has to be made on the main th…
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## Description
Right now, when a user updates only a subset of the pages of a texture array on the CPU side, Panda3D will transfer again the whole texture array to the GPU.
Instead it should only …
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This is more a of a question, not an actual issue / bug report:
I 've noticed immediate mode /compatibility profile is used in the code (e.g. glVertex in image.c, video.c rendering). Can these be rep…
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# How would you like the feature to work?
This would be a feature to reduce the size of user's inventories by providing a facility for users to automatically transfer the contents of inventory folder…
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('Shader compile failure (0): 0(337) : error C1503: undefined variable "uv_0"\n', ['#version 330 core\n///////////////////////////////////////////////////////////////////////////////\n// Structs\n////…
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## Updated Issue Description (notes from @bsclifton)
There are a lot of combinations of video cards / drivers / etc and Chromium will try to do its best job to resolve these. You can view your GPU re…
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how should we setup the multi - block for the crystal pylon?
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I've stumbled upon this [project](https://github.com/makifoxgirl/MakiScreen) its uses FFMPEG on udp socket to transfer mjpeg stream over local network,thanks to this helpful SO [answer](…
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Hi I'm working with a few people to create vertex groups to allow for variable melanin patch's on the body. Currently I have palms and soles underway. Some of the toplogy make clean edges tricky, such…