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If one uses tilesets with individual image files for each tile, like
[ground.zip](https://github.com/Ragath/TiledLib.Net/files/2450943/ground.zip)
These image files have no representation (especiall…
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It happens from time to time, but sometimes it gets even worse, like staying still for 5-10 seconds just to load what's in front of you.
The app uses 18 simultaneous tile loads, and loads very fast m…
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you outlined the overflow issues at https://github.com/tum-gis/cesium-terrain-builder-docker#handling-large-datasets
do you see a automatic or scripting solution to this issue - even if it runs rat…
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Rotation of tileset collision is not well exported to godot 4.
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Hi Marc,
I'm reviewing the code and all entities are defined using struct instead classes, there is a specific reason to do this?
Also, I found this library binding :
`[DllImport("Tilengine…
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**Godot version:** 3.2.1.stable
**OS/device including version:** Win64
**Issue description:**
My goal is to have a Tile with 8 Subtiles and every time I paint a tile, a random one out of those …
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When a clipping plane is added to an object it becomes a part of that object's scene graph. This makes it really easy to define a simple clipping plane in object-local space and have it move with the …
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Custom tileset materials appear to not be displaying correctly when loaded from a USD, despite working when initially created prior to saving.
Reproduction steps
- Create a custom material with a …
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I spoke with both @lilleyse and @bagnell about this offline and Sean asked me to submit an issue.
`maximumScreenSpaceError` does not work very well as a metric for tile selection because it doesn't t…
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### Godot version
4.0.rc3
### System information
Windows 10
### Issue description
After duplicating a TileMap node and making the TileSet unique, changing the texture or paint properties still af…