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Hi,
1.13.8 no longer supports the "Reverse time graphics" option in Preferences -> Advanced (`flip_time=yes` in .config/wesnoth/preferences). 1.12.6 did support it.
Could that be re-added pleas…
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I upgraded wesnoth engine and got (from 0bc03e14c749699b7dfee mid-february) to current ( 11d48f16390266 ,march 9th)
There is a segfault very quickly, very often at the first turn.
I attached the…
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In 1.14, the RGB values passed to the `[color_adjust]` tag are clamped in the [-255, 255] range by the `tod_color` class constructor (`wesnoth.color_adjust` calls `display::adjust_color_overlay()`, wh…
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(all referred to commit 6a085e490f1798ec931b5c4a13266b6663c38869 of branch 1.14)
At some point, the **OK** button in the attack dialog became **Attack**, which I believe is great.
However, now t…
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**[Original submission](https://gna.org/bugs/index.php?18144)** by velensk on 2011-05-15
On occasion, Wesnoth will freeze and can only be exited via the force quit command.
This bug did not occur …
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On the 1.14 MP servers, enable quick replays and try to observe a game in progress. For some games Wesnoth will get stuck, with the unit_animator::wait_for_end never finishing. I could reproduce by jo…
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**[Original submission](https://gna.org/bugs/index.php?23689)** by anonymous on 2015-07-12
I have had a problem with a campaign using another campaign as resources. The new campaign depends on the la…
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tested on 1.13.11, to reproduce:
1) Start a new sp httt game
2) Advance to turn 3 by pressing 'end turn' 2 times (no need to recuit/move your units)
3) Save the game
4) Load the game with show r…
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Texts from the Tutorial which could need fine tuning. I currently don't have an idea from them in mind. Maybe someone else has?
- [x] marksmanship explanation:
> Advancing a level has fully heal…
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Using the full path to the current directory instead works.