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**Is your feature request related to a problem? Please describe.**
The glTF exporter currently exports each bone as one joint, positioned at the head of the bone. This is adequate for simple animati…
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So, I've now redone my model from scratch maybe 3 times now. First time was because of the exact same issue I'm having now, though the model had a ton of other issues related to some systems being dep…
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I want to generate video with a fixed camera position and direction. But infinigen automatically moves camera.
Is there an option to make the camera fixed with the position and direction defined in…
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I have noticed in my scene that after about 5 to 10 minutes of generating audio, the audio gets "glitchy". In other words, after having my Sumerian Host characters (3 of them) talk for about 5 to 10 …
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Hi. I'm just wondering why rigify fingers are not bending the right way anymore after generation using mpfb2. Can you help me figure this out?
Thanks a lot.
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Hey, the normal auto smooth option for the outfits and hair still uses `data.use_auto_smooth` prop. I think it would be good to unify the code for all of them (body, hair and outfits).
https://gith…
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##### System information (version)
- OpenCV => master (ee257ff)
- Operating System / Platform => Ubuntu 16.04 / 64 bits
- Compiler => gcc
##### Detailed description
In some cases, the pose …
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### Bug Description
Everything works fine except when I try to load a specific texture type (Leather Textures) through a filter, it shows "searching ' ' ", but it fails to load and shows this specifi…
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### Is your feature request related to a problem? Please describe.
Currently it is very tedious to create even mildly complex animations in game or to incorporate animations which are exported from a…
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Has anyone successfully changed the ControlledRobot in HumanBodyTracking3D with another model?
When I try to, and I have the same rigging pattern, the same position and rotation of the object, it d…