-
```
What steps will reproduce the problem?
1. When playing a psn version psx game
What is the expected output? What do you see instead?
-When opening cwcheats while playing a pops game, it is suppose…
-
```
What steps will reproduce the problem?
1. When playing a psn version psx game
What is the expected output? What do you see instead?
-When opening cwcheats while playing a pops game, it is suppose…
-
```
What steps will reproduce the problem?
1. When playing a psn version psx game
What is the expected output? What do you see instead?
-When opening cwcheats while playing a pops game, it is suppose…
-
```
What steps will reproduce the problem?
1. When playing a psn version psx game
What is the expected output? What do you see instead?
-When opening cwcheats while playing a pops game, it is suppose…
-
```
Can't open a directory as a file... or is there some special handling? or
is it CPU bug?
[Emu] DEBUG hle - sceIoOpen filename = umd0: flags = 1 permissions = 0
[Emu] DEBUG hle - PSP_O_RDONLY
[Emu…
-
```
Can't open a directory as a file... or is there some special handling? or
is it CPU bug?
[Emu] DEBUG hle - sceIoOpen filename = umd0: flags = 1 permissions = 0
[Emu] DEBUG hle - PSP_O_RDONLY
[Emu…
-
```
1) last works on 3113
2) now 3384 Win7
3) After Memory Cards checking its just a black screen - nothing happens anymore
4) What steps will reproduce the problem?
1. Launch the game
2. MC autoch…
-
Seems some copyrighted data is still in repo, must be fully purged to avoid any issues. This also means we need some tool to put retail data into qgears with docs..
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I don't know, but other games work fine.
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For Android:
If Buffered Rendering is Disabled and Frameskip enabled >> Flickering Black Screen (the higher the frameskip the higher flickering frequency). Even frameskip values have higher flickerin…