cai567890 / pcsx2

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Collection of known regressions of r3274 (and following) #789

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
1) last works on 3113

2) now 3384 Win7

3) After Memory Cards checking its just a black screen - nothing happens anymore

4) What steps will reproduce the problem?
1. Launch the game
2. MC autocheking
3 eternal Blackscreen

Original issue reported on code.google.com by Zerotake...@gmail.com on 4 Jul 2010 at 6:51

GoogleCodeExporter commented 9 years ago
Let's try to collect all the issues most likely related to the new GIF PATH 
handling in this one issue, instead of several ones.

Original comment by ramapcsx2 on 4 Jul 2010 at 10:54

GoogleCodeExporter commented 9 years ago
Issue 788 has been merged into this issue.

Original comment by ramapcsx2 on 4 Jul 2010 at 10:57

GoogleCodeExporter commented 9 years ago
Issue 769 has been merged into this issue.

Original comment by ramapcsx2 on 4 Jul 2010 at 10:59

GoogleCodeExporter commented 9 years ago
Games regressed so far include:

Guitar Hero 3
FFX PAL/NTSC
Onimusha: Dawn of dreams
Soul Calibur 3

Original comment by ramapcsx2 on 4 Jul 2010 at 11:07

GoogleCodeExporter commented 9 years ago
Well, from my last changes, GH3 worked, dont see why it shouldnt be now..

Original comment by refraction on 5 Jul 2010 at 1:13

GoogleCodeExporter commented 9 years ago
Also FFX isnt a GIFPATH issue afaik, its microvu

Original comment by refraction on 5 Jul 2010 at 1:14

GoogleCodeExporter commented 9 years ago
I get the battle menu hang with mVU and with sVU here. Every battle in southern 
thunder plains and 50% of the battles in northern thunder plains hang for me.

Original comment by ramapcsx2 on 5 Jul 2010 at 7:01

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
GH3 seems broken now again with:
GIFTAG error, size exceeded VU memory size 400
GIFTAG error, size exceeded VU memory size 419
GIFTAG error, size exceeded VU memory size 3ff
GS SIGNAL double throw encountered!

Original comment by ramapcsx2 on 5 Jul 2010 at 7:02

GoogleCodeExporter commented 9 years ago
Issue 791 has been merged into this issue.

Original comment by ramapcsx2 on 5 Jul 2010 at 7:05

GoogleCodeExporter commented 9 years ago
The only reason FFX worked in sVU is because sVU was buggy and caused many 
other games to have GIFpath errors and caused the BIOS to boot at 0.02fps.  
Since sVU has been "fixed" it now behaves the same as mVU in FFX.

Original comment by Jake.Stine on 5 Jul 2010 at 11:34

GoogleCodeExporter commented 9 years ago
hmm but i tried this recently

Original comment by refraction on 5 Jul 2010 at 12:24

GoogleCodeExporter commented 9 years ago
Games regressed so far include:

Guitar Hero 3:
GIFTAG error, size exceeded VU memory size 3ff
GS SIGNAL double throw encountered!

FFX PAL/NTSC
Fixed, broken, fixed, broken. Current status: broken :p
The game doesn't show the battle menu most of the time.
Area to test is the southern thunderplains map though it happens irregularly in 
other places, too.

Onimusha: Dawn of dreams
"Onimusha 4 black screen after mcd screen between r3366-r3388"

Soul Calibur 3:
Same cycle of status as FFX. Currently broken with these messages on bootup:
WARNING : Reset PC0
WARNING : Reset PC0

Final Fantasy VII: Dirge Of Cerberus
Can be made to work with all ee timing set to 1 cycle instead of 8.

Original comment by ramapcsx2 on 5 Jul 2010 at 1:54

GoogleCodeExporter commented 9 years ago
the user that reported the ffx bug says that r3284 worked correctly.
so most likely it was r3285 that broke it.

Original comment by cottonvibes on 5 Jul 2010 at 2:06

GoogleCodeExporter commented 9 years ago
>> GS SIGNAL double throw encountered!

Anything printing this is regressed as of r3373, not r3274.

Original comment by Jake.Stine on 5 Jul 2010 at 2:13

GoogleCodeExporter commented 9 years ago
Final Fantasy VII: Dirge Of Cerberus
Can be made to work with all ee timing set to 1 cycle instead of 8.

with ee set manually set to 1 cycle (custom built) will allow game to load & 
get to menu,however the major problem is r3274 broke most of the in-game 
cutscenes / loading.

Original comment by konaj...@gmail.com on 5 Jul 2010 at 8:17

GoogleCodeExporter commented 9 years ago
can we retry r3404 or up?  FF VII still wont be fixed, but hopefully the others 
all are.

Original comment by refraction on 6 Jul 2010 at 6:08

GoogleCodeExporter commented 9 years ago
Guitar Hero 3: Fixed by 3404
Soul Calibur 3: Fixed by 3404

Onimusha 4: 
Still not working but instead of nothing it now writes "libdma: sync timeout"

FFX:
Seems to hang less in battles, but I still got it to hang once in around 10 
battles tried.

Original comment by ramapcsx2 on 6 Jul 2010 at 6:31

GoogleCodeExporter commented 9 years ago
rama: you know the drill for onimusha and where to put it ;p

Original comment by refraction on 6 Jul 2010 at 10:47

GoogleCodeExporter commented 9 years ago
It's already there ;)

Original comment by ramapcsx2 on 6 Jul 2010 at 10:49

GoogleCodeExporter commented 9 years ago
Issue 801 has been merged into this issue.

Original comment by ramapcsx2 on 7 Jul 2010 at 12:00

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Quake 3 Revolution shows this on startup (the game never worked):
GS Stall Control Source = 3, Drain = 2
 MADR = 19fbcf0, STADR = 19fbcf0
GIFSTALL
GS Stall Control Source = 3, Drain = 2
 MADR = 19fbcf0, STADR = 1a7bcf0
IPU GIF Stall
GIFSTALL
IPU GIF Stall

Also the PS2 Bios gives a:
GIFTAG error, size exceeded VU memory size 3ff
but it still works normally

Original comment by andutrache@gmail.com on 15 Jul 2010 at 1:49

GoogleCodeExporter commented 9 years ago
PCSX2 r3940 was used in the above post

Original comment by andutrache@gmail.com on 15 Jul 2010 at 1:51

GoogleCodeExporter commented 9 years ago
grr typed the number wrong its r3490 XD

Original comment by andutrache@gmail.com on 15 Jul 2010 at 4:31

GoogleCodeExporter commented 9 years ago
if the game never worked, can you not clog up this thread, this is for r3274+ 
issues introduced ONLY.  If you have a game that never worked, make a bug 
report on the forum or start a new issue.

Original comment by refraction on 15 Jul 2010 at 10:12

GoogleCodeExporter commented 9 years ago
in r3489 megaman x command mission works sometime but in r3500 is broken again 
not work at all and onimusha no hope.

Original comment by terasou...@gmail.com on 16 Jul 2010 at 5:32

GoogleCodeExporter commented 9 years ago
sorry megaman work on r3500 sometime is hard to made it work.

Original comment by terasou...@gmail.com on 16 Jul 2010 at 5:45

GoogleCodeExporter commented 9 years ago
so all in all, nothing changed then?

Original comment by refraction on 16 Jul 2010 at 11:33

GoogleCodeExporter commented 9 years ago
refraction, just concentrate on getting dirge of ceberus working again, I know 
you can do it :p, let me know if you need a save/dump file or anything 

Original comment by konaj...@gmail.com on 17 Jul 2010 at 5:46

GoogleCodeExporter commented 9 years ago
r3274 broke Sega Ages 2500 Series Vol.32 - Phantasy Star too it now suffers 
from random hangs when menus are opened or characters talk

Original comment by andutrache@gmail.com on 19 Jul 2010 at 12:10

GoogleCodeExporter commented 9 years ago
and that hasnt been fixed since no?

Original comment by refraction on 19 Jul 2010 at 1:16

GoogleCodeExporter commented 9 years ago
Good to know. I recently got that game ;)

Original comment by ramapcsx2 on 19 Jul 2010 at 2:19

GoogleCodeExporter commented 9 years ago
Be nice to be able to see what happens there if you can rama :)

Original comment by refraction on 19 Jul 2010 at 9:52

GoogleCodeExporter commented 9 years ago
Phantasy Star seems to be fixed by one of the latest revs (around rev 3555).

Original comment by ramapcsx2 on 22 Jul 2010 at 10:57

GoogleCodeExporter commented 9 years ago
Hmm, who wrote the GS stall control? 
Quake hangs on that. 
Doing pretty much anything else besides the code that's there now will fix 
Quake :p

Original comment by ramapcsx2 on 22 Jul 2010 at 11:41

GoogleCodeExporter commented 9 years ago
Zero wrote it :P I did the vif side, although i dont think its worked properly 
for a long time.

Original comment by refraction on 22 Jul 2010 at 11:48

GoogleCodeExporter commented 9 years ago
Well, doing this here makes Quake happy:

//gif->tadr -= 16;
                // Quake III revolution wants to see tadr move. 
                // -16 also seems right (it shifts the bg image right if anything else).
                gif->tadr -= 16;

I don't know of any other games that hit the GS stall stuff, so I can't test 
more..

Original comment by ramapcsx2 on 23 Jul 2010 at 12:18

GoogleCodeExporter commented 9 years ago
Eh, this is in Gif.cpp, line 384 ;)

Original comment by ramapcsx2 on 23 Jul 2010 at 12:19

GoogleCodeExporter commented 9 years ago
ah yes, you might want to put 
gif->qwc = 0;

in there too, just in case, this will make sure it keeps checking that code 
till the condition is met (else it can overrun). otherwise it may just transfer.

whoever did the readtag stuff needs their hands slapping for not doing that :P

Original comment by refraction on 23 Jul 2010 at 12:29

GoogleCodeExporter commented 9 years ago
Well, I'm not planning on commiting this fix yet.
Quake hangs later on anyway, with the dreaded IPU BUSY problem (unskippable 
FMV).

Original comment by ramapcsx2 on 23 Jul 2010 at 12:42

GoogleCodeExporter commented 9 years ago
I am sorry: is Onimusha still dead?

Original comment by Zerotake...@gmail.com on 23 Jul 2010 at 3:14

GoogleCodeExporter commented 9 years ago
yes onimusha is still dead.

Original comment by refraction on 23 Jul 2010 at 8:07

GoogleCodeExporter commented 9 years ago
Ugh hate to bring this up again but Phantasy Star is still not fixed it still 
hangs.
To encounter the hang simply start a new phantasy star 4 game and in the first 
scene where you can move open the menu and press&hold the down button to cycle 
through options after some time the game hangs. r3607 here.

Original comment by andutrache@gmail.com on 6 Aug 2010 at 1:04

GoogleCodeExporter commented 9 years ago
Interesting. And yeah, I could reproduce it.
You're sure it broke by r3274?

Original comment by ramapcsx2 on 6 Aug 2010 at 2:32

GoogleCodeExporter commented 9 years ago
YES i'm 100% sure i have both r3273 works and r3274 is broken.

Original comment by andutrache@gmail.com on 6 Aug 2010 at 7:46

GoogleCodeExporter commented 9 years ago
Ok, looking at it again.
The thing is that 3274 caused many issues with this game, and some got fixed 
lately.
So it'll be hard to figure out which it is :/

Original comment by ramapcsx2 on 6 Aug 2010 at 3:55

GoogleCodeExporter commented 9 years ago
i wish you the best of luck :)

Original comment by andutrache@gmail.com on 6 Aug 2010 at 6:28

GoogleCodeExporter commented 9 years ago
onimusha IPU busy problem run like 1 FPS but if you wait a long time show the 
screen chose language, i wait like halve hour to see it.hope you fix it.

Original comment by terasou...@gmail.com on 29 Aug 2010 at 2:27

GoogleCodeExporter commented 9 years ago
Issue 874 has been merged into this issue.

Original comment by ramapcsx2 on 10 Oct 2010 at 2:40