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I've just noticed that the `text` component `opacity` parameter is not working as expected:
When the opacity goes below a certain value (`~0.4`) the text abruptly disappears.
![2017-04-24_14-48-21…
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Adding this to the WebGlRenderer seems to work. It means it is not duplicating a second Frustrum instance and projection matrix.
```
this.isVisible = function(target) {
console.log("visible"…
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I'm running into pretty severe quality issues when trying to generate MSDFs for various glyphs in popular fonts (such as Google's [Roboto](https://www.google.com/fonts/specimen/Roboto)). Here is for i…
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Hey,
I have a problem when trying to convert SVGs into distance fields with your project.
Very often, the corner or "end points" of the SVG paths are bleeding out into the distance field, as if th…
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Every SDF font specified with a URL gets inverted. http://codepen.io/jonikorpi/pen/JELjgM
`font="sourcecodepro"` works normally
`font="https://cdn.aframe.io/fonts/SourceCodePro.fnt"` gets inverted…
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see https://github.com/Chlumsky/msdfgen
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The program does not support shapes whose edge segments intersect each other. Unfortunatelly, I have found that some font glyphs, especially those with accents, are defined like this.
This could be s…
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Forgive my ignorance, but I'm not sure I quite undrestand how to integrate the SDFs on the OpenGL. Currently, I have bitmap font engine that renders text from bitmap glyphs generated by freetype. Th…
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**Description:**
When I develop locally using `aframe.min.js`, it doesn't look as though any of the SDF fonts get loaded. When I switch to `aframe-master.min.js`, the fonts are fetched by XHR.
…
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**The Sneaky Top Hat**
4. I do believe that Casamance should be incorporated into this mod as that region in Senegal duffered a low level civil war from 1982 to 2014 between the Jola MSDF and the …