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Whenever I run "cargo build", I get a ridiculously long error message, ending with `"thread '' panicked at 'called `Result::unwrap()` on an `Err` value: Any', ../src/libcore\result.rs:732"`
Currently…
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# Idea
The basic idea is to have some kind of stream of input events that can be transformed. With that it would be possible to transfrom a stream of raw low level events like button pressed or mouse…
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sorry, I do not know where to ask questions...(some IRC?)
I just found [Texture Multisample](http://tomaka.github.io/glium/glium/texture/struct.Texture2dMultisample.html), there is something like:
`…
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From the comment http://www.reddit.com/r/rust_gamedev/comments/2u6op6/conrod_the_immediate_mode_ui_for_piston_is_now/co9wop8
> I can think of another workaround:
> 1. a text field wants to draw some …
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AFAICT, we don't currently provide events for when the mouse enters/leaves the window (a separate event from focus gained/lost), which would help situations like https://github.com/PistonDevelopers/dr…
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I've seen this complaint on `#rust-gamedev`, but I didn't see a bug for it, so here's what I get on my late-2014 macbook pro.
```
thread '' panicked at 'called `Result::unwrap()` on an `Err` value: O…
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Probably the wrong place to ask this, but how do I change a pixel to full transparency?
I can make a transparent pixel (`image::Rgba([0, 0, 0, 0]);`), but whenever I try setting it (`img.put_pixel(x,…
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I would like to try my hand at porting servo to @tomaka's pure-rust [glutin](https://github.com/tomaka/glutin) library once an OS X port has been completed (@DavidPartouche is working on it).
Advanta…
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The idea is to follow vecmath's design.
``` Rust
pub type Quaternion = [T; 4]
```
- [x] `add`
- [x] `mul`
- [x] `conj`
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http://www.reddit.com/r/rust_gamedev/comments/2k66gy/playform_a_progress_report/cllza4f
bfops updated
9 years ago