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Hello,
I'm quite new to monogame and Nez, and thanks for the hard work your doing with this framework;
I'm might be doing something wrong :p but when i'm starting my prototype to load a tiledMap I g…
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Simple question, should there be some tools included in MonoGame.Extended?
Example tools which could be useful are:
- level editor
- spritefont editor
- xnb file previewer (to check if the file is go…
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```
Suppose a game is located at /path/to/game, and the Content directory has a
resource at Images/MyImage.xnb
When the game code tries to load the asset "Images\\MyImage", this path
will be construc…
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```
Testure loading do not work correctly.
First problem I encounted was Index out of range exception in
ContentManager.Load(...) in line:
T asset = contentReader.ReadObject(assetReaders[index-1]);
i…
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I get this error:
1>------ Build started: Project: UltimaXNA, Configuration: Debug x86 ------
1> Building Shaders\IsometricWorld.fx -> C:\UltimaXNA\dev\bin\Debug\Content\Shaders\IsometricWorld.xnb
1>…
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```
Suppose a game is located at /path/to/game, and the Content directory has a
resource at Images/MyImage.xnb
When the game code tries to load the asset "Images\\MyImage", this path
will be construc…
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I am constantly getting this error when running my integration tests from jenkins using cf java client , any idea ? looks like cf client is logging out for some reason.
```
EXCEPTION: java.io.IOEx…
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@KonajuGames I came across this when testing on the mac..
steps to repo
1) create a new content project
2) make sure Platform is set to Windows
3) add a sprite font
4) set sprite font TextureFormat…
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Currently the execution of mgcb is done by manually opening the mgcb file with the content pipeline tool and running build in the tool. It would be much more convenient if mgcb was executed by the IDE…
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#### Imported from https://bugs.launchpad.net/bugs/1522019
|Property|Value|
|----|----|
|Reported by|[Pieter Grotendorst (p-grotendorst)](https://launchpad.net/~p-grotendorst)|
|Date reported|Wed, 02…
twpol updated
8 years ago