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Currently the PS2 texture loader works well for the most part but has glitches on some pixels in some textures and need more investigation.
Here is how a texture should be as it is on the PS2 versi…
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Ok this is strange.
Note: I have tried the blending accuracy, depth settings and hw hacks, none make a difference from what I can tell.
In recent GSDX enhancements Driv3r has gotten much much be…
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Recently merged PR https://github.com/SymbiFlow/prjxray/pull/900 allows to have in DB bits for those muxes. The bits are required for SRL32/SRL16 support.
This issue is here to not forget to push t…
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Hi, I'm trying to use MTIColorLookupFilter, but the result is wrong, can you tell me what's wrong? I uploaded Color Lookup Table image.
![Polaroid Time Zero (Expired) 5 +](https://user-images.githu…
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### Issue summary
OpenCL does not work on OSX with AMD Card
```
ViennaCL: FATAL ERROR: Kernel start failed for 'conv_forward'.
libc++abi.dylib: terminating with uncaught exception of type vien…
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MonoGame/XNA doesn't know what BGRA is and treats bgra5551 as rgba5551- looks like I may need to swap RGBBGR manually
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**Describe the bug**
I'd integrated filmic into my normal workflow, which went something like this:
- Load photo
- Turn off base curve
- Adjust exposure to roughly centre the histogram
- Turn o…
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In the "save image" dialog, if one of the files in the folder is selected and I start typing the system crashes. It looks like it is attempting to search the folder. If I make sure to click on the tex…
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Network computes different numbers than tensorflow backend does. Comparing the result of just the first convolutional layer of VGG19, the mean squared error between outputs of both backends is
of o…
sw1sh updated
5 years ago
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Example:
```
CLBLM_L.SLICEM_X0.ALUT.DI1MUX.AI 00_00
CLBLM_L.SLICEM_X0.ALUT.DI1MUX.BDI1 !00_00
CLBLM_L.SLICEM_X0.BLUT.DI1MUX.BI 00_20
CLBLM_L.SLICEM_X0.BLUT.DI1MUX.DI !00_20
```
This makes i…