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I think it is good idea that internal sensor rotates viewport in developing but it should be turned off in release APK for performance reason.
Probably `GVRInternalSensorListener.onSensorChanged` is n…
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Volume adjustment UI of GearVR is shown on incorrect position (like mirrored).
I have only Galaxy S6 edge. I can't test that it is phone specific problem or not. sorry.
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I want to handle GearVR back button pressing event to cancel showing default Oculus Home dialog.
I implement `public boolean onKeyUp(int keyCode, KeyEvent event)` in my Activity class.
``` java
publi…
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**[ Google Spreadsheet Row Number ]** 235
**[ Facilitator ]** Josh Carpenter
### Description
In this session we will build and explore virtual reality web experiences using Firefox, the open web, and…
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Currently there is no way to force monoscopic rendering iff isVrSupported but monoscopic should be able to be used on GearVR supported phones.
``` java
// GVRActivity.java
public void setScri…
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Hi, i m working to use your SDK under clojure but i have an error at resource loading at application start.
When the application start i receive an resource Exception :
App start, and crash just befo…
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In order to detect the current state of the gamepad in Android, we have to process events either from the main activity object or the current view object. Activity was the easiest route from examples…