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Upon opening the project folder in Unity, Unity displays the following compile errors (and 4 additional instances of the same errors):
`Assets/SteamVR/Scripts/SteamVR_Menu.cs(245,16): error CS0117:…
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## Issue
Unable to use Spatial Understanding with Hololens Remoting
## Steps to reproduce
For spatial understanding, I found numerous references to #IF UNITY_EDITOR within the scripts.
After commen…
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This is the initial suggested design for the new input module. Feel free to ask questions / request changes.
I already have a version of this implemented, to which I will make improvements as needed.…
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Unity compiler errors with overriden Awake and OnDestroy noticely for the Singleton class.
And with Holotoolkit.Sharing.SharingClientPINVOKE : unknown definitions
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I just synced to latest and project no longer builds:
Error
CS0737
'TapToPlace' does not implement interface member 'IInputClickHandler.OnInputClicked(InputEventData)'. 'TapToPlace.OnInputClick…
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The low FOV of the default camera makes it difficult to have context around what is in the room. My suggestion is:
* Increase the FOV back to `60` (camera default)
* Show a box representing the "…
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Hello,
I'm very new in unity, I just got the HoloLens. It’s amazing!! I already impoted holotoolkit(1.5.5.0) to assets folder. And I’m following the academy tutorial. Everything is alright and I can …
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We want to make it easier for developers to use the latest HoloToolkit from GitHub if they are starting from an Academy course.
To avoid merge conflicts and not incurring the tax of always keep tea…
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```
Shader warning in 'Custom/Unlit_glass_button': Output value 'vert' is not completely initialized at line 62 (on d3d11)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFE…
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I noticed that I could not scan my entire basement. I am assuming this has to do with the vertex limit per mesh. Will there be any support in the future for making multiple meshes, and making them "wa…