-
```
What steps will reproduce the problem?
1. Compile kernel with zram driver either as a module or built in.
2. Use the dd command to write data to it - in my case 128MB
3.
What version of the prod…
-
```
What steps will reproduce the problem?
1. Compile kernel with zram driver either as a module or built in.
2. Use the dd command to write data to it - in my case 128MB
3.
What version of the prod…
-
basically when there are many addresses being highlighted, fceux slows down
https://user-images.githubusercontent.com/55950650/102698046-f1f78900-423a-11eb-8600-b175ecf47924.mp4
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### Quick summary
When hosting a match (but requires custom servers) in 007: Legends or GoldenEye 007: Reloaded the game crashes due to a nullpointer in sceNpMatching2SetRoomDataExternal.
### Detail…
-
GBATEK mentions:
```
Caution: A very large OBJ (of 128 pixels vertically, ie. a 64 pixels OBJ in a Double Size area) located at Y>128 will be treated as at Y>-128, the OBJ is then displayed parts of…
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We are running roughly at 30 FPS.
This is unacceptable. Unfortunately, I'm dumb as fuck and have no idea what to do.
Soon enough, I'll be forced to commit seppuku.
- [ ] Get to 31 FPS
- [ ]…
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Alongside #9002, lack of breakpoint types supported by the debugger.
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### Quick summary
Unity engine games such as `Lost in the Rain` currently cannot be booted with PPU LLVM. Booting the game with PPU Interpreter allows it to be Playable.
### Details
The emula…
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> [Emulating PPU memory access: Address and Data registers](https://bugzmanov.github.io/nes_ebook/chapter_6_1.html#emulating-ppu-memory-access-address-and-data-registers)
Let's try to emulate two the…
-
```
What steps will reproduce the problem?
1. Compile kernel with zram driver either as a module or built in.
2. Use the dd command to write data to it - in my case 128MB
3.
What version of the prod…